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‘assassin’s creed’: a partially informed opinion

By Charley Daniels

Assassin's CreedMan, the last few weeks have been kicking my ass. It’s been like this: Work work work NaBloPoMo Work Work BuzzDash BuzzDash work work work Blog NaBloPoMo work work blog BuzzDash work work.

But the end is in sight for a lot of that, so no more complaining. Well, maybe a little. I got two games in the last five days that I haven’t had time to really get into. I mentioned Rock Band in a previous post — though that one’s more Isabelle’s, even though I love it — and the other is Assassin’s Creed.

The reviews for Assassin’s Creed have been mostly positive, but there’s one question/complaint that keeps popping up: They set the game in the present and have the protagonist do a genetic-code time-warp thing (it’s complicated, just go with it) to make it so you control a character in some medieval era. Why not just set the whole thing in the era where all the action takes place?

To which I say, “Duh!” This way they can make innumerable sequels set in all different time periods, with a storyline unified by the genetic-code time-warp phenomenon. It’s genius! In fact, you could technically be the same character in any time period throughout history with this backstory. I like it. Hypothetically.

Now I’m going to go start playing it to see if there’s any way my theory is plausible.

Comments (1) to “‘assassin’s creed’: a partially informed opinion”

  1. Assassin’s Creed, Smashasshin’s Shmeed.

    Just play Splinter Cell. The new one’s coming out in a few weeks…OMG, See you next March.

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